January Game - Complete
Kind of…when I say complete, I mean that it is a game that is playable until you die…which will probably be never.
I decided to continue with this game for my February game(and possibly March) because I’m not happy with the quality of the game as it was. There is much to be desired from it.
The limitations of my game are many. I created the basic framework to get it all working, but there is no enemy variation, it’s all slime monsters. There are no class choices, just the one guy who you beef up. The art assets are not complete, so buttons offer no explanation. Nothing is properly balanced, so you progress at an awkward rate. All the slimes have 1hp, so everything dies in one hit anyways, negating any point to raising damage. You only lose health when hit by an enemy, but it’s easy to avoid them. And my final large gripe is that if two slimes get in the same position(which they inevitably will), you can kill both with one hit.
I’ll work on these deficiencies this month, and add content as I go along too.